package event_impl

import (
	"go_server/game_server/event_manager/event_data"
	"go_server/zinx/ziface"
)

type BuildUnlockEvent struct {
	event_data.AbsEventData
}


func NewBuildUnlockEvent(eventType event_data.EventType, conn ziface.IConnection) *BuildUnlockEvent{
	event := new(BuildUnlockEvent)
	event.EventType = eventType
	event.RoleConn = conn
	return event
}
